This dingy, decrepit hole set deep within the bowels of the planet is incredibly dark, with rickety paths that are near-impossible to find. I’ve touched on Dark Souls before as being a nightmare game, but the most difficult part of the game is the pit known as Blighttown. This level had it all, from fish flying through the floor to underwater areas, topped off with a hellish castle where the floor is lava. Deluxe, the developers incorporated a distinct jingle if you go through the right gap, but most people miss this as sound drained the Game Boy Color’s battery remarkably quickly and they usually kept theirs turned off. On the Game Boy Color remake, Super Mario Bros. Only by running through the correct parts in the correct order can you move to the next section. Various portions of the stage are split into three levels, top-middle-bottom. Even supposing that you get all the way to the last level and that you manage to avoid falling victim to a mistimed jump or one of the umpteen minions dotted around the place, there is still no guarantee that you can make it to Bowser before the clock runs out on you. This was both an amazing feat of coding and an utterly evil twist to the beloved game that ruled my childhood. Unless perhaps you enjoy feeling like a laboratory rat trapped in a maze. If you find yourself on the ground level, then try finding the boatman who can take you across the water to whichever particular canton you need to get to. Since the city is comprised of nine gigantic pyramids, each with four levels, your 2-D map proves useless at finding a way to get you to your destination. Unless you study the map every other step or just have an exceptional memory and recall where every passageway leads, it is almost impossible to get your bearings and find your way around town. Every gigantic building here is identical, with the same textures. Revolving around three gods, Almalexia, Vivec and Sotha Sil, the player tramps all across the world in search of wonders. With everything from sunken treasure ships to assassination attempts and one entrepreneurial mudcrab, this game had everything. The Elder Scrolls III: Morrowind almost didn’t see the light of day due to the poor sales of The Elder Scrolls II: Daggerfall, but the team somehow managed to create one of the most amazing games I have ever played. The Elder Scrolls III: Morrowind – Vivec City While not as advanced as some other levels of the era, the overlapping levels made it feel like several maps squished atop one another.Īlthough fixed in the recent 3DS re-release, the original N64 version of the game had the constant need to enter the equipment screen to take the Iron Boots on and off, making the Water Temple more trouble than it would have otherwise been. Almost certainly the worst water level to have ever reached the light of day, the Water Temple is composed of five floors which are only accessible when the player changes the water levels. Probably only tolerated because it was submerged in one of the most beloved games of all time, Ocarina of Time‘s Water Temple level was not just confusing, it was also extremely cumbersome. The Legend of Zelda: Ocarina of Time – Water Temple Let’s take a brief gander at some of the more difficult video game levels that test our patience. Whether it’s poor level design or just hordes of enemies with more anger and hatred than all the bosses in the world put together, some stages seem created solely to torment players. We’ve all found that one level that pushes our buttons as our in-game avatar darts frantically around in search of an escape or the next foe, who is ready and waiting to steal what little remains of our sanity.
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